Tuesday, August 30, 2016

Tabletop Tuesday! Sushi Go!


Hello and welcome back to another Tabletop Tuesday!

Formerly a weekly post about tabletop gaming, Tabletop Tuesday has been resurrected as a biweekly series. New posts are published every other week. Last time we played Dragonwood, a card and dice game by Gamewright. That post and other games can be found under the Tabletop Tuesday tag, also linked at the top of the page.

Today's game is Sushi Go! This card game for 2-5 players is also published by Gamewright. Like Dragonwood, Sushi Go! combines elements of luck and strategy to create an entertaining game focused on earning points by collecting cards.

Hit the jump to read more!



Game: Sushi Go!
Manufacturer: Gamewright
Ages: 8+
Players: 2-5

Sushi Go! is a simple card game that combines the luck of the draw with a competitive strategy element that makes it extremely fun to play in a larger group (3+ players). Each game contains 108 cards and an easy-to-follow rule book

How to Play:
One game of Sushi Go! consists of three rounds. During each round, every player is given a hand of cards - the number varies depending on how many people are playing.

To play a turn, each player selects a card from their hand and places it face-down in front of them. Once every player has selected their card, the cards are revealed at the same time.



The remaining hands are then passed to the player on the left. Because of this card-sharing element, strategy is very important! It might be worth collecting a single sashimi card if only to prevent another player from gaining three and 10 points.

By watching what other players are collecting, you can try to predict which cards they'll choose and combat their strategy - especially since every player eventually knows what cards are available in each hand!

Points are tallied at the end of each round after all the cards have been played, then again at the end of the game when certain bonuses can be added. All cards except puddings are discarded after each round and new hands are drawn from the remaining deck.



The deck is composed of ten different types of cards, with each type being worth a different number of points. The ten card types are:

Sashimi - a high value card, players must collect three pieces of sashimi to earn 10 points. These cards are only worth points in multiples of three, and players can try to collect multiple sets in one round.

Dumplings - dumplings can be a high point card type, but only if several are collected. The point values listed along the bottom correspond with how many cards of this type players need to collect to earn points: 1 card = 1 point, 2 cards = 3 points, and so on.

Pudding - pudding cards are the only cards that aren't discarded after each round, and they aren't tallied until the end of the game, after all three rounds have been played. These cards are definitely worth keeping - the player with the most puddings gets 6 points added to their final score... while the player with the fewest puddings gets 6 points deducted!

Nigiri - There are three kinds of nigiri, each worth a different number of points. Egg nigiri is worth the fewest at just 1 point. Salmon nigiri is the most abundant nigiri card in the deck and is worth 2 points, while squid nigiri is worth 3 points. Each card is worth points and these points can be multiplied through the use of...

Wasabi - when played, wasabi triples the point value of any nigiri places on top of it. A wasabi card must be placed in front of you before a nigiri can be added to it, and only one nigiri card can be placed on top of any wasabi. The number of wasabi cards in front of a player is not limited, and a wasabi without a nigiri is worth no points.

Maki Roll - these cards, like puddings, are only valuable if a player can collect more than the other players. Each maki roll card has one, two, or three maki roll icons at the top of the card. The player with the most icons (not cards!) gets 6 points, and the player with the next most gets 3 points. No one else gets points for maki rolls. There are special rules for ties, and points are divided between the tieing players.

Tempura - Like sashimi, tempura cards are only worth points if a specific number are collected. Tempura must be collected in pairs to be worth any points. Each set of two tempura are worth 5 points.

Chopsticks - this card can be used to play an extra card from your hand. Players may place the card in front of them, and then "play" it on any future turn by calling out "Sushi Go!" before players reveal their cards. It's important to keep an eye on how many cards/turns are left to make the most of this bonus, but it can be a great way to nab extra puddings or sashimi!



Review:
One word of warning - if you're like me and have a mild sushi addiction, playing this game could make you very... very... hungry!

Sushi Go! is a very fun game to play in a group and I highly recommend it to anyone who enjoys card games. We've owned our copy for about a year now and have taken it on several family trips, teaching our parents, nieces and nephews, and friends how to play. It is easy to learn and a lot of fun for players of all ages. And the artwork is adorable!

Personally I like Sushi Go! as a two-player game, but find it much more enjoyable in a group of three or more. It adds to the competition by making the game more unpredictable.

The rule book includes some suggestions for changing up the rules to increase variety and make two player games more interesting, such as passing hands to the right in round two or playing with a third "dummy" hand of cards that works like a draw pile. This adds to the replayability of Sushi Go!

Sushi Go! retails for $14, but can be found on Amazon for around $10. Each game of three rounds can be played in about 15-20 minutes, making it a quick and easy game to introduce new players to or to use as an ice breaker on board game night!






The Tabletop Tuesday series is a personal hobby - I did not receive compensation for this review. 
Thank you for reading!

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